EXYZ.Studio — Game Asset Production & Video Creatives for Mobile Games Skip to content
EXYZ.StudioEXYZ.STUDIO

Art that ships.
Creative that sells.

Premium 3D & 2D game assets and marketing creative, built for studios that won't settle.

[GAME ASSETS]

Project: Shiba Story Go! Asset: NPC Guard
Project: Shiba Story Go! Asset: NPC Grump Trader
Project: Shiba Story Go! Asset: NPC Frog Bard
Project: Shiba Story Go! Asset: NPC Ranger
Project: Shiba Story Go! Asset: Boss Light Golem
Project: Shiba Story Go! Asset: Boss Dark Golem
Project: Shiba Story Go! Asset: Skarn the Blade Lizard
Project: Shiba Story Go! Asset: Tide Wraith
Project: Shiba Story Go! Asset: Glasswing
Project: Shiba Story Go! Asset: Ravenmurk
Project: Shiba Story Go! Asset: Bramblecore
Project: Shiba Story Go! Asset: Toadstool Widow
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[VIDEO CREATIVES]

Shiba - Main Trailer
WaP - Warzone
Shiba - Mob Snake
Firstborn - Castle Siege
Word Puzzle - PVP
Shiba - Buffed 99LVL
WaP - Toxic Waters
Firstborn - Gameplay
Word Puzzle - Shopping
Shiba - Dungeon
WaP - Supply Transportation
Firstborn - Viking Origin
Word Puzzle - USA
Shiba - Burning Village
WaP - Ambush
Firstborn - Packshot
ArcaneRush - Orc LVL99
Crowds - Medieval Magic
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[WHY US / PROCESS]

01↑↓

Full-cycle production

From concept art to final delivery — we handle every stage of the asset pipeline so you can focus on building your game.

02

Pipeline integration

We align with your team's toolset and workflow — delivering assets optimized for Unity, Unreal, or your custom engine.

03📁

Archival file storage

All source files, iterations, and deliverables are organized and stored so you always have access to your creative assets.

We worked with EXYZ Studio for about a year on Shiba Story Go, and they were a genuine pleasure to collaborate with throughout. They played a key role in defining the game's art style, including many of the enemy designs, and also produced ad creative for our user acquisition campaigns. Across all of it, they delivered consistently high-quality work, hit tight deadlines reliably, and were always quick to respond to our communications. They took direction and feedback gracefully and turned revisions around fast without losing momentum. Beyond the craft, they were dependable communicators and real partners, the kind of studio you can hand an ambiguous brief and trust to come back with something better than you imagined. I'd happily work with them again and recommend them without hesitation to any team looking for a talented, reliable art partner.

WILLIAM SCHMITT Head of Studio at Proof of Play

EXYZ was our primary creative and art partner on Shiba Story Go!, developing everything from characters and environments to cinematics, trailers, and full ad campaigns. Throughout, they were the best kind of partner: one that makes you better than you were before. Repeatedly, Arty, and Alex and the team took half-baked ideas, rolled with last-minute pivots and always came back with results that exceeded our expectations. I would work with them again in a heartbeat, and recommend them without reservation.

AARON B. MURRAY Sr. Art Director at Proof of Play

I spent much of this year working with Artyoms and EXYZ as they provided the art production backbone for our project, Shiba Story Go. During this process they worked with us to develop the art style, ad creative, and established new production process to meet our breakneck needs. Artyoms was a big part of that, giving daily updates on the status of assets, communicating questions and issues quickly and clearly, and was an equal partner in figuring out how best to meet what the project demanded when negotiating the tricky balance between quality and speed. That level of communication with the studio was especially notable given the large time differences and members of our team spread across multiple time zones in North America. We rarely lost time because of this as Artyoms anticipated future needs effectively and helped us set them up for success. Given the opportunity, I greatly look forward to working with Artyoms and EXYZ again in the future.

COLIN MAGERLE Associate Producer and Designer at Proof of Play

Common questions

Do you only work on game assets, or only on video creatives?+

Both, by design. Most clients start with one and move to the other once they see the same team keeps the visual style consistent — assets built for the game become the raw material for the ads that market it.

What file formats and engines do you deliver into?+

2D and 3D source files (.psd, .aep, .blend, .ma/.mb) plus engine-ready exports for Unity, Unreal, and Spine. If you already have a pipeline or brand guidelines, we adapt to it rather than asking you to adapt to us.

How fast can you turn around a video creative?+

Performance-focused cuts typically ship in days once source assets are ready; full cinematic trailers take longer depending on scene complexity. We scope timelines per project rather than quoting one number for everything.

Can you start before our game has any assets at all?+

Yes — we regularly join projects at the concept stage, when a game exists only as a design doc, and build the first characters, UI, and environment art from there.

What genres do you have the most experience in?+

Strategy, battlers, puzzle, RPG, slots, and casual titles make up most of our project history, though the same 2D/3D and motion skills apply to adjacent categories like entertainment apps.

Do you offer ongoing support or only one-off projects?+

Both. Some clients bring a single campaign; most stay on a monthly retainer so the same team keeps producing assets and creatives as the game evolves.

Have a game that needs art?

Let's talk about your project. We're ready to build something incredible together.