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Playable Ads

Custom playables in 1 working day, on your real game assets. Playables now convert at 4.8 IPM against 2.9 for video and last six days longer before fatigue. Most studios still ship fewer than three a month because each one takes an agency 2–4 weeks and $3,000 to $8,000. We build them from the same source files as your game and your videos, export to every major network, and guarantee spec compliance.

Choose a formatStart a pilot: $450

[PICK A FORMAT FOR THE JOB]

Four ways to make a playable, each for a different job. Tell us what you need, or pick a format directly.

I need to
Orb Burst playable preview
01 · Custom playable

Core Loop

Your real mechanic, cut down to 20–40 seconds of the best part of your game.

Best forLive games that need higher IPM and better-quality installs. The player tries the actual game, so the people who install already like it.
You sendStore link, a build or gameplay capture, and source art (characters, UI, backgrounds).
You get1 HTML5 playable + 3 variants (difficulty / end card / hook), one export per network, under 5 MB.
Timing1 working day
Pricefrom $450 · Playable Pilot
What we can vary
Level layoutDifficulty curveTutorial handFail / win momentEnd cardCTA timingTexts & localizationSound
BeforeVideo creative
AfterInteractive playable
02 · Video + interaction

Interactive Video

Your winning video with tap points, a choice moment and an interactive end card.

Best forStudios that have never run a playable, or already have a video that wins. The cheapest way to add interaction without rebuilding gameplay.
You sendYour best-performing video creatives (source project or clean export) and the store link.
You getThe video with 1–3 interaction points, a branching choice and an interactive end card, exported for every network you name.
TimingFrom your existing video
Pricefrom $250 · Interactive End Card
What we can vary
Tap pointsChoice momentFreeze frameOverlay textsEnd cardLanguage versionsCTA placement
Log Runner playable preview
03 · Mini-game in your art

Proven Mechanic

A mechanic that already sells on the networks, redrawn in your style and your characters.

Best forTesting a new concept before it is built, pre-launch and soft-launch games, and non-gaming apps that need a playable without a game behind it.
You sendYour art or style guide, the goal of the test, and which mechanic you want to try (or we suggest one).
You getA mini-game on a proven mechanic, fully reskinned, with your texts, end card and exports for every network.
TimingScoped per brief
PriceQuote within 24 hours
Mechanics on the shelf
RunnerMergeMatch-3MazeCatcherSpin the wheelTriviaTap-to-place defense
Orb Burst playable preview
04 · A/B at scale

Variant Line

New playables and fresh variants of the ones already working, every month.

Best forTeams already running playables who hit creative fatigue. A playable fatigues in about 15 days, so the winners need new versions on a schedule.
You sendAccess to current playables and test results, plus the monthly volume you want.
You get10 or 16 new playables a month plus variations of existing ones, with a test report at the end of the month.
TimingWeekly drops
Pricefrom $3,000 / mo · Playable Line
What we can vary
Hook swapDifficulty A/BSkin & paletteEnd card A/BOffer & copyLocalizationLength

Every format is built by our team from your source files, not assembled in a template tool. All exports pass the spec of each network you name, or we fix them free.

[PLAY THEM HERE]

Real, playable, in your browser. One per genre; the library grows with every pilot.

Orb Burst playable preview
Orb Burst Match-3 · Casual puzzle Built in 4 working days · 0.6 MB
Get a playable like this for your game →
Log Runner playable preview
Log Runner Runner · Hyper-casual Built in 4 working days · 3.0 MB
Get a playable like this for your game →

[WHY PLAYABLES NOW]

4.8 vs 2.9

IPM of playables against video in gaming. Liftoff 2026.

15.4 days

Before a playable fatigues on Meta; video lasts 9.2. Liftoff 2026.

6.3% → 13.3%

Share of gaming impressions that are playables, doubled in a year. Sensor Tower 2026.

$3–8K

Agency price for one playable, 2–4 weeks. Ours: $450, 1 working day, on your real assets.

[START HERE]

Playables · entry1 working day

Playable Pilot

$450

1 custom HTML5 playable on your real game assets + 3 variants (difficulty / end card / hook). Exported for Meta, Google, AppLovin, Unity, Mintegral, Moloco. Under 5 MB.

Guarantee: passes the spec of every network you name, or we fix it free until it does.

Start this pilot

One source: the playable is built from the same assets as your game and your videos. What the player touches in the ad is what they see after install.

[NETWORK COMPLIANCE]

Every pilot ships as one export per network below. Guarantee: passes the spec of every network you name, or we fix it free until it does.

NetworkSizeFormatOrientation
Meta (Facebook / Instagram)≤ 5 MBSingle HTML, inline assets, FbPlayableAd.onCTAClickPortrait + landscape
Google (AdMob / App campaigns)≤ 5 MBHTML5 zip, ExitApiPortrait + landscape
AppLovin / MAX≤ 5 MBSingle HTML, MRAID 2.0Portrait + landscape
Unity Ads≤ 5 MBSingle HTML, MRAID 2.0Portrait + landscape
Mintegral≤ 5 MBSingle HTML, MRAID 2.0Portrait + landscape
Moloco≤ 5 MBSingle HTML, MRAID 3.0Portrait + landscape

Specs change; we re-check against each network's current documentation before every export.

Get a playable for your game in 1 working day

Send us the store page. We reply the same business day with a mechanic proposal and a start date.

Next available start: October 6

Zero-risk start. Pilots are fixed-price and fixed-date. Miss the style, you don't pay. Miss a network spec, we fix it free. Retainers cancel monthly. Sources are yours from day one.